If the spell does not normally allow a save, the target can attempt a Fortitude save to. Need Help? Mon–Fri, 10:00 a. The witchwyrd can throw an additional force bolt from each hand that has. The Starfinder Roleplaying Game is about more than just meeting aliens—it’s also about playing alien characters. You send a dart of force streaking toward a creature that you can see. Certain items, however, do need to be activated to have an effect. As the PCs go on adventures and gain experience, they need an increasingly powerful starship to face tougher challenges. The two ways are essentially "be a sorcerer" and "be an arcanist with the 'blood arcanist' archetype". The might of the resurgent Society is finally poised to. 5 damage auto-hit, while scorching ray is a 42 damage ranged touch. This decision was made so that Magic Missile functions the same as all other spells, where you only have to roll the spell a single time to see the. Magic items produce spells or spell-like effects. Magic missile deals force damage. Missile Missiles are heavy, snub-nosed munitions with devastating explosive power. Sorcerer is my go to, but, I admit having the utility of a wizard is important. 20 if you also add in a pair of quickened magic missile. Most. 301, Bestiary 2 pg. In this case "damage" is normal damage, nonlethal damage, ability damage, or energy drain. e. A missile’s damage when fired from a missile launcher (such as an IMDS missile launcher) is listed in its entry in Table 7–9: Ammunition on page 179. Toppling spell, Elemental Spell (cold) + Rime Spell, Echoing spell, Quickened spell. Source Starfinder #32: The Starstone Blockade pg. Conjuration-3: Magic Missile, Levitate, Illusory Script, Tasha's Hideous Laughter, Misty Step, Find Familiar, Sleep, Ice Knife,. Source Starfinder Core Rulebook pg. 296, Bestiary 4 pg. Range medium (100 ft. Dosgamer. Races. It is exactly like Magic Missile except that the damage goes from 1d4+1 to 1d6, the maximum number of missiles is nine, instead of five, and you start with one missile at 3rd level, instead of two missiles. They also have a climb speed of 25 feet, but only for moving along a wall with handholds at full speed in zero-g. 5 damage each missile and 38. This has been beat to death in previous threads I am sure. This otherwise works like the summon universal monster rule with a 100% chance of success, and counts as a 9th-level spell effect. e. " So would smite evil apply to damage rolls including those from spells such as magic missile or no? This thread is. Darkvision. Let's hope this doesn't hit Starfinder. ) Without an attack roll, there is no D20 to determine what you hit - you simply hit the target. Otherwise it's basically a new spell. #2. Some people might argue the Everburn, Sussur Weapons, or Lightning charge weapons are the best magic items in the game. Gaze effects and abjurations also extend from the Material Plane to the Ethereal Plane. The negative level is contingent on damage; thus, it is negated. Spells: 1st - Magic Missile, 2nd - Darkvision, 3rd - Irradiate, 4th - Remove Radioactivity, 5th - Telekinesis, 6th - Control Gravity Walk the Void (Su) - 1st Level You are immune to the. Starfinder Core Rulebook p. A missile’s damage when fired from a missile launcher (such as an IMDS missile. +1 per target is reasonable - the same sort of result you would get with a Fireball. When you are subject to an unusual effect, such as those imposed by some special weapons and magical attacks, in most cases you can attempt a saving throw (often simply called a “save”) to avoid or reduce the effect. In first edition magic missile bypassed the images, it is not clear in second edition from the rules if it is the same. Powered armor uses the same type of batteries as other items, including charged weapons, and the battery for a suit of powered armor can be recharged as normal using a. A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Description. This increased damage applies to all creatures damaged by an area spell, but for spells that target multiple creatures with multiple rays or other attacks (such. Each 64-page volume comes with all of the aliens, NPCs, and lore you’ll need to run the game. Magic, Monsters, and More! The Dragon’s Hoard is a monthly anthology of magic items, spells, monsters, and more for your 5th Edition campaign! Each issue of The Dragon’s Hoard takes every new magic item, spell, monster, or other new rules content from our ongoing Legendary Loot Patreon and presents it for you, with. 412294. NPC crew members are assumed to have a number of ranks in the appropriate skill equal to the starship’s tier. =) Edit: Also, I think if you cast Shield that should protect the Images as well. There has been a lot of information floating around about Paizo's upcoming Pathfinder Remastered project on the new product pages on Paizo's website, and posts on Paizo's blog. It also helped that magic missile was easily the most complained about wizard power IME (with scorching burst being second), with little to go for it other than it being a ranged basic attack (wizard's fury helped it somewhat) with zero. Note that this works on stuff like Magic Missile and Disintegrate if you stumble across something with an energy vulnerability at that level. He may also have novice power or adept power (to cover his various fireblasts), may. . See page 83. Level 0. Telepathy 300 feet. The energy lasts 6 rounds or until it is used to create an additional force bolt (see below). Range 500 feet; Area 20-foot burst. Dosgamer. You can use your Dexterity modifier instead of your Strength modifier on. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. C. You get the bonus damage on each damage roll, that is against each target. Toggle Theme. Secondarily, its upcasting benefit is multiplicative: you get more darts instead of more damage. They do not count toward your worn magic item limit, and there’s no limit to the number you can have orbiting you. Magic Missile damage type is untyped, meaning nothing can resist it, but nothing is weak to it. In general though if a spell would have allowed a reflex save and is spellwarped it no longer allows that save. The space within this barrier is impervious to most magical effects, including spells, spell. While holding it, you can use an action to expend 1 or more charges to cast Guiding Bolt from it using. They did, by far, the most damage. 5 a hit with no charges. g a 3rd level spell which is an 'empowered magic missile' would do 3/4/6/7 damage each (1d4+1 * 1. 168. It's in the rules, you won't have people yelling at you that it's broken, and for the price you stated you could get more than 100 charges, which you would only use if you were trying to be something akin to a magic missile machine gun. At the end of each of its turns, the target can make another Wisdom saving throw. Any creatures within this area must roll a Will save (DC 21) or be stunned for 1d4 rounds. Source Starfinder Core Rulebook pg. The might of the resurgent Society is finally poised to. Metamagic is your friend. magic missile, fireball, and so on grow in power more slowly, and the range/duration of spells also grows more slowly). +spell Confusion, Lesser: Provides a description on Lesser Confusion. Source Starfinder Core Rulebook pg. Fireball is typically used from mid-long range, however, Magic Missile can be used in a “shotgun” style manner, by casting Haste + Invisibility on yourself, flanking the opponent and firing away at close range. Click here for the full rules on Starship Weapons. Starfinder 2017-2021 Bundle $142. A weapon firing explosive ammo deals its normal amount of damage, but half of this damage is fire damage and grants the weapon the knockdown critical hit effect. That'll get you +1 damage per missile, or +5 damage per spell cast at the end of the day. Choose a humanoid that you can see within range. "slightly different mix of monsters, spells, and magic items, the rules remain largely unchanged" That's some weasel wording there. Distant Speech: Your speech is audible for. They have innate healing with just a touch, as well as level 6 Spell Slots. Site Updates. When clicked, this macro will prompt the user to enter a number, which represents the skill modifier to be added to a d20 roll. This has been discussed here, but the net reason is that magic missile isn't an attack (there is no roll. Before the "this is not 3. + 10 ft. Oh, and Willow Wisps, except for their vulnerability to Magic Missile. Auto hit for force damage. However, if you are firing three missiles at one person that rule is invalid (as it is not multiple enemies) and based on the text of the spell would use separate die rolls. So basically that hit the enemy at range will do one of 3 things. Secrets of Magic PF2 $19. Called shots inflict either minor penalties or temporary inconveniences. The Drift Source Drift Crisis pg. Equipment - Magic Items [10] Golarion World Serums (Cheliax Cherry), Chlorophyll Infusion Serum, Golarion World Serums (Geb Grape), Germination Serum, Golarion World Serums (Lastwall Lemon), Golarion World Serums (Mwangi Mint), Golarion World Serums (Osirion Orange), Poisonbreath Serum, Golarion World Serums (Shackles. Second thing that jumps to mind is you'll probably want to spend one spell. Best horror. Alchemical items will be going to Player Core 2 to package them in with Alchemist. If the invisible wall is just providing partial cover, cover, improved cover, or has so much as a murderhole/arrow slit/ gun port in it, the magic missle shoots into the gun port like luke. So even if you are looking for "most powerful in combat", maybe you need someone with a really great mechanic skill in order to not have a TPK in space combat, or maybe you need a melee Soldier or Solarian to pump out dps in physical combat, or maybe you need a. So I have this cool Exo-guardian boon "Tools for the Job", which allows me to buy said missile launcher at level 8 instead of 9. To use this ability, the witchwyrd must be aware of the incoming magic missile and cannot be flat-footed. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects. While not all races are appropriate for player characters, many. 0-Level Climate Adaptation: Protect a creature from extreme heat or cold. Force Bolt (Su) As a standard action, a witchwyrd can throw a magic missile (as per the spell of the same name; 1d4+1 force damage) from each free hand or hand that has absorbed a magic missile with the absorb force ability, to a maximum of two missiles per round. A missile’s damage when fired from a missile launcher (such as an IMDS missile. Special Weapons Special weapons resist classification into any other category. Magic missile just hits the actual creature being affected by mirror image, and doesn't affect the images at all. Your magical power flows into your weapons. 49 Level 1; Price 175; Bulk L Description The simplest gimmick merely personalizes your magic, giving spells channeled through the gimmick a sensory theme you choose while attuning it (such as gambling to make magic missiles look like flaming cards or make your augury result manifest like reels on a holographic slot. Starfinder is not the first ever science-fiction game, so this idea that the sources of wealth have to be. -radius emanation, centered on you. Stack as much primary casting stat as possible (spells/day). Magic missile is probably better than most other 1st level spells, but in the grand scheme of things, even a good 1st level spell will be overshadowed by a 4th level spell. Or interrupt line of effect one way or another; wall of force or resilient/telekinetic sphere will stop most things, or there's a 3. For comparison: A 8th level Wand of Mage Armor for +2 AC and saves costs more than three times the amount of a +2 Greater Resilient Armor - and is available 3 levels earlier. Art added to all aliens from Alien Archives 3 and 4, completing the Alien Archive series. Magic Missile - Wizard Attack 1, at will, Ranged 20. Additionally, over on Reddit MrHappyTwinkles has posted a list of changes, compiled from various sources, and Twitch. It probably stays superior even at high levels as if you haven't been putting everything into DEX, you're going to be missing with small arms. Description. Add the fact a Bard with Mage Armor can't reach the Dex to AC cap before level 15 and I'd definitely go with physical armor. This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. 5 a hit with no charges. They always hit their target. If you shoot multiple missiles, you can have them strike a single creature or several creatures. 15 damage). 4. Some effects give you the flat-footed condition only to certain creatures or against certain attacks. In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast. Each dart hits a creature of your choice that you can see within range. 5 damage) is worth three rounds of most other longarm based ranged characters attacking and hitting (4. Any spell that requires an attack roll and deals damage can be used in a sneak attack. Sometimes exceptions may be phrased differently, so that they don't appear to be exceptions. Otherwise it's basically a new spell. Commands @SFSpellBot: Provides identical info as +help. 1 You've studied the applications of magic, training yourself to perform not just offensive maneuvers but defensive tactics as well. But then expand your focus just a bit, let's say force spells. Starfinder Core Rulebook p. The target can be a creature, an object, or a point in space. The same goes for stuff like scorching ray, it is more rays not dice of damage. interactive story in which one player—the Game Master—sets sake of simplicity, she is referred to in this book and other. Source Core Rulebook pg. customer. Magic Missile Spell. g. The black raven : Feb 7, 2012, 11:25 am: StabbittyDoom. /level. Non-Mint Unavailable. Can also spend 1 RP to not increase your casting time. Magic Missile wrote: It automatically hits and deals 1d4+1 force damage. Magic missile has the [force] descriptor and states doing force damage. While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. You can choose up to 3 targets that the Wizard will hit at the same time. But if they destroy a tier 1/2 ship with a missile and roll a nat 20 on a roll to check salvage doesnt necessarily mean there's going to be anything left of that slagged heap of metal. You can burn your 6 1st level slots on any of those 3 known 1st level spells and you can cast Scorching Ray 3 times per day. #1. 52 Not all those who study magic do so in order to cast spells—some wish only to defend themselves against them. 6. The wizard school had turned evil and started blowing up parts of the town and we were sent to investigate. A missile’s damage when fired from a missile launcher (such as an IMDS missile. 5 average damage at first level without an attack roll but by 3rd level a soldier character wielding an ember flame doshko with an 18 strength (from the +2 augment) and melee striker does 13. You can target a single creature or several creatures, but each missile can strike only one creature. 40. 3 points of damage as that is the amount that exceeds DR. Swords (1): lesser leaper's elixir, potency crystal, shining. 1st level feats are Toppling Spell and Spontaneous Metafocus (Magic Missile). Jul 3, 2007. 99. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. That allows you to delay 2 sets, and fire the third normally, thus 15 missiles. Magic Missile: Create 3 darts of magical force, each dealing 1d4+1 Force to its target. Magic Missile T1 – Starjammer SRD Fight Owen’s Cancer Megabundle! Veteran ttRPG blogger, developer, publisher, and writer Owen K. Magic missile is valid for Seeking Spell, as it can target one or more creatures at range, so that's not an issue. This can be read two ways. Why a different mix? There shouldn't be. This spell creates a number of illusory doubles of you that inhabit your square. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. Magic Missile Range: 150' Duration: 1 turn A magic missile is a glowing arrow, created and shot by magic, which does 2-7 (1d6+1) points of damage to any creature it strikes. Starfinder is a tabletop adventure roleplaying game (RPG): an the story and world. Spells: 1st - Magic Missile, 2nd - Darkvision, 3rd - Irradiate, 4th - Remove Radioactivity, 5th - Telekinesis, 6th - Control Gravity Click here to see the Special Abilities for this Mystic Connection. The brooch automatically absorbs magic missile spells targeting you. The type of object thrown doesn’t change the damage type or any other properties of the. —Jason Bulmahn, 05/31/11IMDS Missile Launcher Source Starfinder Core Rulebook pg. 2e Magic Missile does not. Starfinder Starfinder Society. service@paizo. I wasn't able to find anyone debating the equivalent question on those forums, though, so I suppose I have to ask: Starting at 5th level, you can spend 1 Resolve Point to automatically succeed on the Sleight of Hand check. Fireball requires people within its area to make reflex saves (no roll required for the caster). Additional information: the opponent cannot protect himself from this spell, and your hero cannot miss so he will always hit the target. (based on 6 ratings) Add Print Edition $39. In effect it means that it deals full damage to incorporeal creatures. An upgraded version, the Magic 2, replaced the original model in 1986. TrizzlWizzl. You fire two missiles of magical energy that strike targets unerringly (the creatures must still be valid targets) and deal 1d4+1 damage each. Gifted Adept and Wayang Spellhunter for Magic Missile. I know the output can be overwritten by the attacher section but knowing little to nothing about how macros work in this game I wouldn't even know where to begin with the code. Paradigm shifts, 2) eldritch secret for magic missile, 5) Inhibit or optimize depending on if you want to rely on saves or not. If you count the fact that the longarms can also miss, that damage is reduced even further. As a bonus action, you may speak this staff's command word and cause it to shed bright starlight in a 15ft radius, and dim light for an additional 15ft. Missile. Animals and Gear (3). Specific parts of a creature can't be singled out. It looks like he had spell focus evocation twice (1st and 5th). Truly build the character you want!Steampunk campaigns in DnD 5e can incorporate technology in new and fantastical ways—playing with historical settings to bring in the extraordinary. Compare this to Overheat, which affects a "cone-shaped burst" instead. Add Non-Mint $39. Magic Missile Source Starfinder Core Rulebook pg. 99 $29. They are most common in the Azlanti Star Empire, which also has unique. 5E) Level Up: Advanced 5th Edition D&D Older Editions *TTRPGs General *Pathfinder & Starfinder EN Publishing *Geek Talk & Media. (emphases mine). View all types of animals and gear. Compare this to Overheat, which affects a "cone-shaped burst" instead. Hit 'em with glitterdust, doesn't allow spell resistance and reveals invisible foes to the whole party. Actually, I think Dilvish (*ahem* the "Half-Elven") is probably a textbook 4e multiclassed character. First Post. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. Search forums Chat/Discord. First thing that jumps to mind is you want to gain the "orc" bloodline arcana. You channel positive energy to heal the living or damage the undead. 3 Detect Magic: Don't leave home without it. But it wasn't from lack of trying, I can tell you that. Just because he's at least 5th level (or. WarpedAcorn. They promote teamwork, exploration, risk-taking and the kind of heroics few people will actually see in their real lives. In such cases, a creature's spell resistance applies only to the portion of the spell actually targeted at that creature. You send a dart of force streaking toward a creature that you can see. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or. For example, if you create a 5th-level quickened magic missile spell that acts just like a magic missile spell with the Quicken Spell feat, any 14th-level wizard (who has at least three 5th-level spells available) is going to be tempted to learn this spell just because it allows him to add 5d4+5 extra points of damage to any high-level combat. At 1st and 2nd level, a single cast of magic missile (automatic avg. Also, that same wizard could make a CL 1 wand of magic missiles that only fires one missile. Some examples: +spell Magic Missile: Provides a description on Magic Missile. We only provide the animated files, we do not provide any sort of automation when it comes to playing the animations in FoundryVTT. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. Heck, even just using spells like magic missile, since it is an auto hit, would bypass this drawback entirely. Special Weapons Special weapons resist classification into any other category. So on an adventure you might cast 1 ShieldYoonki's Ultimate Guide to Technomancers. First Post. Name. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. 10ft. You will have to manually take care of other effects (more targets, more projectiles, duration, etc). If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. That being said, magic missile is indeed powerful, but its a first level spell and it doesn't scale, sure it does 10. Choose an object that you can see and that isn’t being worn or carried by another creature. Overall, I'm a little underwhelmed with damaging spells in general, and don't necessarily consider them worth the use of a spell slot -- I'm more likely to stick with a weapon for damage and spells for non-damaging effects, personally, so I wouldn't be as likely to take. This has been discussed here, but the net reason is that magic missile isn't an attack (there is no roll. Intensified spell basically adds 5 to the caster ceiling for a spell. The modifications reduce the capacity of the grenade launcher or missile launcher by 50%, to a minimum of 1 grenade or missile. 121. A Starfinder Society Scenario designed for levels 1-8. Wand of Wonder. Switch the second to extra traits, for magical lineage and wayang spell hunter both on magic missile. Aura faint abjuration; CL 1st; Slot neck; Price 1,500 gp; Weight —. That will bring the Metamagic in. That's one of the reasons I suggested Magic Missile as an alternative. It's not an attack, because no attack roll is made; it just does. I wasn't able to find anyone debating the equivalent question on those forums, though, so I suppose I have to ask: Source Starfinder Core Rulebook pg. 5 damage, while magic missile deals a maximum of 3d4+4 damage, an average of. or a target adjacent to you, you can cut the weapon (or. 364 Classes Technomancer 1 School evocation (force) Casting Time 1 standard action; see text Range medium (100 ft. "slightly different mix of monsters, spells, and magic items, the rules remain largely unchanged" That's some weasel wording there. 178 Level 10; Price 18,200 Hands 2; Proficiency Heavy Damage —; Range 80 ft. Target you. Magic missile hits the caster. A roaring blast of fire appears at a spot you designate, dealing 6d6 fire damage. First of all, it uses 1 damage roll for multiple instances of damage: each dart shares a single damage roll (1d4+1). 5 argument comes up": Short answer: it is a sacred cow. Aug 4, 2004. Saving Throw basic Reflex. 1 Resistance: Pretty good at lower levels, use it to make cloaks of resistance later. But then expand your focus just a bit, let's say force spells. Darkvision Witchwyrds have darkvision with a range of 60 feet. The exciting conclusion of the Drift. STATISTICS. From the smallest transport shuttles to the largest, battleready dreadnoughts, starships are an important part of the Starfinder Roleplaying Game. If you count the fact that the longarms can also miss, that damage is reduced even further. One player noticed that he was low on high level spells due to multiple encounters during a single in-game day. Wild Zones: Some places are magically unstable. Common themes in this genre include nature vs industry, lost civilizations with advanced technology, technology vs magic and innovations that allow the discovery of new environments (airships. You can target a single creature or several creatures, but each missile can strike only one creature. This damage output includes all three magic missiles generated at 1st level. Magic hacks require you to be a certain level and are organized. Daze: Humanoid creature of CR 3 or lower is dazed. Missiles which are aimed at the same target converge and impact simultaneously, regardless of the path variant they take. Community Use Package: PF2E Iconics Pregenerated Characters. Upcasting spells is possible by first entering intended cast level. When you hit a flat-footed creature, this weapon deals 1 precision damage in addition to its normal damage. Force Bolt. The darts all strike simultaneously and you can direct them to hit one creature or several. The Mystic is the Wisdom-based Cleric substitute of Starfinder. Magic Missile is a magical effect, and is not a fire effect, therefor is not affected by the water. apart; see text. And I got bloody satisfaction. You must be aware of the Spectacles of the Unseen 1 185 — incoming magic missiles and can’t be flat‑footed while using this Spell putty, 0-level 1 25 — CLASSES ability. Crystal clear water also does not provide total concealment. You can’t target. Best fantasy. 3 Detect Magic: Don't leave home without it. Once per day, you can spend 1 Resolve Point while applying a fusion seal to instead have the seal function immediately after you transfer it. Now with magic missile and force damage in general what we have is someone using force in pinpoint resistance countering. Magic missile is good low level damage that scales decently since it auto hits. 99. It's a wizard classic - it is the spell. It also helped that magic missile was easily the most complained about wizard power IME (with scorching burst being second), with little to go for it other than it being a ranged basic attack (wizard's fury helped it somewhat) with zero. This is also supported by Jeremy Crawford: The mirror image spell has no effect on magic missile, which doesn't involve an attack. Gifted Adept and Wayang Spellhunter for Magic Missile. Yes, in Fifth Edition magic missiles hit their target(s) unerringly. A Discord bot that outputs spell descriptions for given Starfinder spells. Magic Missile. You must designate targets before you attempt to overcome spell resistance or roll damage. You're not going to be doing much damage. The rules for attacking from land specifically call out that magical attacks are not affected by this unless they require an attack roll or are fire attacks. This diminishes the overall power of spells (i. e. So, the Elemental Spell Metamagic Feat from the Advanced Player's Guide allows me to change a spell's energy type. Your online shop for RPG products for Pathfinder 1e, Pathfinder 2e, Dungeons & Dragons 5th Edition, Starfinder and MANY other game systems from top publishers, delivered instantly to you. The strength of this ability is its 100% chance to land. Magic Missile is a good staple source of damage, especially for ranged Technomancers. The Starfinder Facts Twitter has always been a labor of love, but I’ve personally grown more and more skeptical of my use of social media. Magic missile is a pretty iconic spell in D&D, but the first level equivalent in 5e is not. As a reaction, a witchwyrd can use any number of its free hands to catch magic missiles (from the spell of the same name) fired at it. Charm Person (Ba, Dr, So, Wa, Wi): A lot better than Friends, but you can only use it once per day, requiring a save. Brooch of Shielding. Summon Cache (Su) Source Starfinder Armory pg. A brooch can absorb up to 101 points of damage from magic missiles before it. Starfinder Starfinder Society. This piece of silver or gold jewelry is adorned with miniature images of kite shields and can be used to fasten a cloak or cape. Cherry blossom spell wrote: When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice).